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Ragdoll Warfeont cover art
ActionSimulationBrowser · ~5 min · v0.1

Ragdoll Warfeont

Battle simulator sandbox 22 units (want to add campaign with unique maps once there are a total of 50 units with unique special abilities)

by GamesByTwon
Play GameOpens in a new tab · come back here to rate
Ragdoll Warfeont cover art
Ragdoll Warfeont cover art
Ragdoll Warfeont cover art
Ragdoll Warfeont cover art

About

A 3D single-player tactical artillery and battle simulation sandbox where players deploy opposing armies from historical, mythological, and fictional eras, position their forces, and trigger chaotic ragdoll physics battles. Victory comes from defeating the opposing army through artillery, unit attacks, and battlefield tactics.

Controls

Choose fighters on mobile or computer and time of day and map and then enjoy the battle! Can control speed of battle at top while spectating and use right click on a unit and WASD movement if interested in moving single characters under control but needs much more polishing

The developer wants to know

“Did you enjoy playing?”

You'll be asked this after you play v0.1. 1 players have answered so far.

Version history

1 version
  1. v0.1CurrentOct 12, 20261 rated

    First public build

Reviews

1 written · 1 reactions total
ZoerLv 2 Testerv0.1 · 20d ago
Bore · RoughMight play againRoughAwkwardUnclear

The idea of a 3rd person shooter where your upgrades is additional units in your army is cool. The gameplay is somewhat gooey, feels like I'm being held back, this could be because of controls. Controls is the biggest issue. They are hard to feel, hard to get right. But also buggy, after a couple of minutes of play my char ends up off-screen and I cannot bring it back in. There seem to be a weird mix of 3rd person shooter and top-down implementation and they fight. Until controls are fixed it's almost umplayable, unfortunately. The graphics are rough, but it's also kind of funny. Since everything is made out of primitives, maybe there is a way to make it more fun - let rag dolls fly and bounce, let parts fall off. As for the units, I didn't play every unit you already have, but could use a heavy shield unit that blocks and pushes enemies away. AOE unit, that swings an axe and kills around them. Various magic units that hinder enemies (stun, slow, prevent attacks).